Second Annual Summer Dungeon CrawlMay 27th, 2014, 7:23 pm
Kingdoms of Novitas is organizing a dungeon crawl event for Saturday, July 19, 2014. This event will give players a chance to experience an elaborate dungeon with obstacles, traps, puzzles, and monsters.
Date: July 19-20, 2014
Start time: Logistics opens at 10am (no earlier, but please be prompt!)
Location: Vanderkamp, the big red barn near Confirmation, same as last year!
Fee: Standard $25, includes full sign-in and a free level.
Pre-registration: Starts during the June KoN Event (7th). All attendees must pre-register and pre-pay for this event. You may not attend the event if you do not plan on participating in the Dungeon Crawl. The site fees are the dungeon crawl budget – we don't spend regular KON funds for this event. As such, this event, like the Feb Feast, is not eligible for the "first-time is free" promotion.
You can pre-pay at the June event, hand cash to Zach (Octavius) or Christina (Naidre), or use Paypal ( paypal@mvgc.net ). Pre-registration ends July 5, 2014.
Your pre-registration should include:
- Your real name (and the names of anyone else you are pre-registering)
- If PCing, include your PC name
- If you are with a group, which group you will be running the dungeon with (adventuring groups are capped at 10). If you are unable to find a group, please state you are an independent and we will pair you with a group(Please do your due-diligence and attempt to find a group before using this option)
There are only 60 PC slots, and we will only run up to 6 crawls on Saturday. This means there is a 10 player limit per dungeon crawl. This is first come, first served, so we recommend you pre-register early! We are accepting any number of all-day NPCs.
We reserve the right to combine groups or add independents onto crawls that are not at the 10 player cap. We can only run 6 dungeons and we want to make sure that everyone who wants to go, gets to go. Thank you for your cooperation in this matter.
Adventuring Groups: Dungeon adventuring groups will be between 6-10 people. If you have an adventuring party, please decide, as a group, if you will be participating in this dungeon. If you are not part of an adventuring group, either find one, or form your own! Generic dungeons will be available for random groups of independents, but we're asking PCs to organize themselves into groups. You must be part of a group to PC in the Dungeon crawl. Organize your groups early! No PC can go through the dungeon more than once.
NPCing: Everyone attending the event will be scheduled to work a minimum of three crawls and will have at least one break shift. Tasks will involve the usual monsters and hooks, as well as running traps and other obstacles in the dungeon and resetting the dungeon after a crawl is complete. We'll work out a schedule based on pre-registrations, and you will need to be present at your scheduled times. All players are required to attend all day. If a player PCs they must NPC for at least 3 of the dungeons. We may make exceptions on a limited basis with good reasons; talk to Zach (Octavius) before the event if you think you may need special arrangements.
Tentative Event Schedule:
Saturday, July 19
10am Logistics opens for sign-in
11am Game-on!
1pm Meal break – Potluck feast (watch for a potluck sign-up closer to the event).
2am Game off
Sunday, July 20
10am Cleanup
12pm Depart site
Logistics: We will manage Logistics out of a green GP tent that will be set up near the barn. Go there to sign-in. NPC supplies and food will also be staged there.
Parking: Please park along the side of the road near the barn. There are other events taking place at VK this weekend, so we cannot use the parking lot.
Sleeping: Participants can stay overnight Saturday in the cabins. Cabins will not be available until after our meal break.
Food: We will be organizing a potluck meal and snacks to feed people during the day. There will be one scheduled food break at 1:00 in the GP tent. We will ask for people to sign up to bring food items, drinks, and paper products closer to the event. There will be no standard Inn or Inn staff for this event. No feastware is required.
Alcohol: This is a dry event. No exceptions.
Early Arrival: Unfortunately there is no option to arrive Friday night or before 10am Saturday. Summer camp will be going on. Do not arrive Friday night or you'll be turned away due to health department rules regarding having adults on site who we haven't had background checks and sex offender checks. Sorry for any inconvenience this causes. If you have to travel far, we recommend making arrangements with friends who live more locally.
Special Event Rules: Still in the draft stages, so look for an update closer to the event.
- Anyone can walk out of the dungeon at any time, for any reason, while your character is still alive. This mechanic works effectively like a Ley Lines spell – when you decide to walk out, you are instantly out of game. If you choose to do so, your participation in the crawl is over. You cannot re-enter the crawl.
- Each dungeon crawl has a time limit. After the the time limit expires the group will experience a teleport/Ley Lines mechanic which will remove all living PCs from the dungeon, as well as any corpse a living PC is "carrying" (see more below). You have to choose how to prioritize your time within the dungeon and how long you are willing to spend on an individual obstacle, trap, or puzzle. (Unfortunately, we have an aggressive schedule to maintain in order to get six runs through the dungeon in one day.)
- Injury, death, and healing mechanics work the same way in the dungeon as they do in regular game play, but the dungeon creates a few unique challenges. Anyone left dead and unattended in the crawl will not be teleported out at the end of the time limit, and the corpse will not be retrievable later. (This means they will be permanently dead.) The counteraction for this is carrying the body, or a piece of the body, along with the party – if the corpse is with a living member of the party, it will teleport out with the party. If a person is revived from a piece of their body later, any of the items and equipment left on the corpse will remain in the dungeon and cannot be recovered. Please note: In the event of a total party kill (TPK), there is no way to recover.
- There will be no Convergence in the dungeon, regardless of what time it is in real life.
- Accidents may happen, but any player who deliberately breaks the dungeon, such as tearing down walls or otherwise damaging the site, whether out of frustration or in order to gain an advantage, will be kicked out of the dungeon and banned from future Kingdoms of Novitas events.
- No PC can go through the dungeon more than once.
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